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Il 2 sturmovik battle of stalingrad 2.009b
Il 2 sturmovik battle of stalingrad 2.009b






There will be no sense of player progression in terms of stats tracking, pilot promotion, or rewards. You won't be creating a virtual pilot to play as in game. There will be no carry-over or sense of continuity between missions. Yes, you will be able to fly missions for both sides but bear in mind that each of these missions will be an entity until itself. I think some of the more adent defenders here are trying to paint the rosiest picture possible on the campaign system that we are told is to be implemented in the game.

il 2 sturmovik battle of stalingrad 2.009b

You act like it won't have a campaign at all, you act like it won't even be any good before you have even really tried it.įinally, I seriously doubt that the dev was giving "attitude", a lot gets lost in translation between Russian and English, perhaps asking for clarification before jumping to conclusions would be a better thing to do.

Il 2 sturmovik battle of stalingrad 2.009b generator#

ROF also has a random mission generator in the campaign and it actually works really well, you don't feel like the story revolves around you as a pilot but instead you feel like a pilot who is assigned missions and then you do them. I don't understand why you are reacting so strongly, BoS may not have a dynamic campaign (not a prerequisite to being good at all anyway) but it will have realistic missions based on various parts of the battle. And these missions also require talent comparable to one needed for creating physics, not just some random quick mission generator. Tthis world must include rules and tasks which determined pilots' experiences- ie missions.

il 2 sturmovik battle of stalingrad 2.009b

WW2 Flight sims are about recreating experience of flying in dangerous skies of WW2, and yes good physics are essential, but so is the setting, the authentic WW2-like world around you. What attitude! Why did you make the game set in Stalingrad, should have saved money and created some no name wasteland over which fliers would "master pilot skills". Originally posted by Zapp Branigan:Flightsims are usually about mastering pilot skills






Il 2 sturmovik battle of stalingrad 2.009b